Awards and Commendations
Aaron’s work has been frequently honored by indie gaming and digital arts groups for its innovation in design and storytelling. His games have received multiple nominations and awards from IndieCade and the Independent Games Festival (IGF), the two biggest groups recognizing excellence in independent games. A list of major awards and nominations can be found below.
Ice-Bound (with Jacob Garbe)
- Winner, Best Story/World Design, IndieCade 2014
- Finalist, Excellence in Narrative, IGF 2015
- Honorable Mention, Nuovo Award, IGF 2015
- Nominee, Gamer’s Voice Award, South by Southwest Gaming Expo 2015
- Winner, Intel Student University Showcase, Game Developer’s Conference (GDC) 2015
- Selection, Horizons Exhibit, IndieCade East, 2015
Prom Week (with Josh McCoy, Mike Treanor, and Ben Samuel)
- Finalist, IndieCade, 2012
- Finalist, Technical Excellence, IGF 2012
- Selection, E3 IndieCade Showcase, 2012
- Honorable Mention, Nuovo Award, IGF 2014
- Selection, Best Book App, Kirkus Reviews, 2013
- Honorable Mention, Robert Coover Award for a Work of Electronic Literature, Electronic Literature Organization 2014
- Finalist, IndieCade, 2010
- Winner, Best Game, Best Story, Best Setting, and Best Use of Medium, XYZZY Awards, 2010
- Nominee, Best Script, GameShadow Innovation in Games Awards, 2006
- Finalist, Slamdance Guerrilla Gamemaker Competition, 2006
- Selection, Electronic Literature Collection: Volume One, 2006
Other Awards
- Best in Show, permutations DANM MFA show, 2011, for ‘what if im the bad guy’ and other stories
- Selection, UCLA Game Arts Festival, 2012, for maybe make some change
- Winner, (dis)junctions Media Festival, Innovation 2010 Award, for blueful
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