An indie tabletop roleplaying game that helps players collaborate on stories of weird underground empires. I wrote, designed, and laid out the game from start to finish. In fall 2024 I raised over $100,000 via crowdfunding and preorders for a second edition of Downcrawl.
Downcrawl features a number of unique mechanics and systems for helping players be spontaneously creative together. The excerpt below focuses more on writing and worldbuilding; for an example of narrative mechanics design, check out this blog post.