Winner of IndieCade’s "Best Story / World Design" award, this collaboration with Jacob Garbe paired a digital game with a printed art book, exploring the story of a writer resurrected by technology and tormented by an incomplete final masterpiece. Game Trailer
Ice-Bound’s game half used complex templated text to create story fragments that responded to changes the player made as they reconfigured the story, using a custom narrative engine developed as part of my graduate research at UC Santa Cruz. More about the technical side of the game here.
The excerpt linked below is from the book half, and introduces Katrin, a 1970s scientist at a polar station having increasing trouble with her male companion.