Thousand Hells

“Witch-wives” they call us now, is it? We are married to no one, and far more than witches. How like a mortal, though, to imagine we might be kept.

I wrote multiple missions and settings for this "tactical narrative" game about underworld heists, coming in 2026 from Kitfox Games. Like designer David Dunham’s prior games King of Dragon Pass and Six Ages, text is designed to vary considerably based on game state, including especially the traits of the companion characters you’ve brought along on your mission.

In the excerpt, from my scenario “The Midnight North,” the player is meeting a goddess of weaving in a Hell inspired by Finnish mythology. Content is authored in Inscription, a custom scripting language created by Dunham for this project (I contributed the syntax highlighting library).