Here’s an index to some of my posts and academic publications discussing my work in more detail.
“Changeful Tales: Design-Driven Approaches Toward More Expressive Storygames.” PhD Dissertation, University of California Santa Cruz, 2017.
“A Sequence of Possibilities: Constructive fictions, quantum authoring, and the search for an ideal story system.” MFA Thesis, University of California Santa Cruz, 2011.
Books, Book Chapters, and Journal Articles
Creating Interactive Fiction with Inform 7. Course Technology Press, 2010.
“Telling Stories with Maps and Rules: Using the Interactive Fiction Language ‘Inform 7’ in a Creative Writing Workshop.” In Creative Writing in the Digital Age, ed. Mike Clark, Trent Hergenrader, and Joe Rein. Bloomsbury Publishing, 2015.
“Re-Visualizing Afghanistan in ‘what if im the bad guy’: Using Palimpsest to Create an AR Documentary.” In “not here not there,” Leonardo Electronic Almanac Vol 19 Issue 1 (special issue on Augmented Reality), 2013.
“The Ensemble Engine: Next-Generation Social Physics.” Benjamin Samuel, Aaron Reed, Paul Maddaloni, Michael Mateas and Noah Wardrip-Fruin. Foundations of Digital Games, 2015.
“The Eurekon: A Design Pattern in Expressive Storygames.” With Noah Wardrip-Fruin and Michael Mateas. Seventh Intelligent Narrative Technologies Workshop, Milwaukee, 2014.
“Ice-Bound: Combining Richly-Realized Story with Expressive Gameplay.” With Jacob Garbe, Noah Wardrip-Fruin and Michael Mateas. Foundations of Digital Games, 2014.
“Author Assistance Visualizations for Ice-Bound: A Combinatorial Narrative.” Jacob Garbe, Aaron Reed, Melanie Dickinson, Noah Wardrip-Fruin and Michael Mateas. Foundations of Digital Games, 2014.
Prom Week: Designing past the game/story dilemma. Joshua McCoy, Mike Treanor, Ben Samuel, Aaron A Reed, Michael Mateas, Noah Wardrip-Fruin. In Foundations of Digital Games 2013.
“Sharing Authoring with Algorithms: Procedural Generation of Satellite Sentences in Text-based Interactive Stories.”. In FDG 2012: Third Workshop on Procedural Content Generation in Games, Raleigh, North Carolina, 2012.
“Creating ‘maybe make some change'” (Extended Abstract). In Proceedings of the 8th ACM Conference on Creativity and Cognition, The High Museum of Art, Atlanta, Georgia, 2011.
“A Step Towards the Future of Role-Playing Games: The SpyFeet Mobile RPG Project.” With Ben Samuel, Anne Sullivan, Ricky Grant, April Grow, John Lazaro, Jennifer Mahal, Sri Kurniawan, Marilyn Walker, and Noah Wardrip-Fruin. In Proceedings of the 7th Annual International Artificial Intelligence and Interactive Digital Entertainment Conference, Stanford, 2011.
“Blue Lacuna: Lessons Learned Writing the World’s Longest Interactive Fiction.” In Electronic Literature Organization Archive & Innovate, Brown University, 2010.
“Knock’s Memories: Creating an Emotional Story Space with Inform 7.” In Critical Code Studies at USC, 2010.
“Social Story Worlds with Comme il Faut.” Joshua McCoy, Mike Treanor, Ben Samuel, Aaron A. Reed, Noah Wardrip-Fruin, Michael Mateas. Transactions on Computational Intelligence and AI in Games Special Issue on Computational Narrative and Games, 2014.
“Playing with Words: From intuition to evaluation of game dialogue interfaces.” Serdar Sali, Noah Wardrip-Fruin, Steven Dow, Michael Mateas, Sri Kurniawan, Aaron A. Reed, Ronald Liu. Foundations of Digital Games. Monterey, 2010.
Blogs and Other Writing
“Sharing Authorship with Algorithms: The Challenges of Writing Interactive Stories.” Ooligan Press, May 4, 2012.
“Prom Week Authoring: Crafting Procedurally-Driven Narratives.” Expressive Intelligence Studio blog, February 9, 2012.
On maybe make some change: ” ‘Games’ for Grief, Mourning, and Anger.” Expressive Intelligence Studio blog, October 7, 2011.
“Teaching IF at UCSC.” Author’s personal blog, September 21, 2011.