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I'm quoted heavily in "Video games where people matter? The strange future of emotional AI"! (The Guardian)

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Ice-Bound, a 2014 IndieCade finalist

The Ice-Bound Concordance

Explore a polar base sinking deep into the ice. Help an AI understand what it means to tell a story.

@SeenAtTheBazaar, a Fallen London Twitter bot

Bots and Generative Texts

Various small projects with procedural text.

Hollywood Visionary, interactive fiction by Aaron A. Reed

Hollywood Visionary

Follow your dreams in 1950s Hollywood.

Spring Thing Festival of Interactive Fiction

Spring Thing Festival

An annual celebration of interactive fiction.

18 Cadence

18 Cadence

Shape fragments of story across 100 years of history.

agsite

Almost Goodbye

Procedural generation in a short sci-fi story.

promweekcropped

Prom Week

Social physics driven by groundbreaking AI.

mmsc-wide

maybe make some change

A confrontational exploration of a true event.

perfect

Perfect

Move blocks on a screen to sculpt a story.

badguy-small

what if im the bad guy

Explore a true story in physical space.

IMG_0282

Minimalist Story Generators

Experiments in tiny interactive narratives.

i7book

Creating Interactive Fiction...

An Inform 7 textbook.

blueful2

blueful

A story hidden in the cloud.

Blue Lacuna

Blue Lacuna

An interactive novel over three years in the making.

rb1

It Is No Secret That

Wearable blog posts.

telling

Whom the Telling Changed

Use story to sway the opinion of the crowd.

shutdown-small

Shutdown/Retrovival

Virtual reality and social consequence.

gourmet-small

Gourmet

An IF screwball comedy.

Aaron A. Reed is inventing the future of interactive stories.

About the Author

Aaron A. Reed

Aaron A. Reed has been creating groundbreaking interactive stories for over a decade, focusing on finding new ways for authors and players to collaborate. A published fiction writer and award-winning game designer, Aaron's work has been featured at IndieCade, GDC, South by Southwest, Slamdance, GaymerX, and PAX East. Aaron holds a PhD in Computer Science and a MFA in Digital Arts and New Media, and is currently developing better character interaction for games with Mobius AI. He lives in Santa Cruz, California.

Click here to contact Aaron!

AI : analog : audio : augmented reality : blue lacuna : book : choice-based : collaboration : comedy : complex NPC : DANM : EIS : events : experiment : fantasy : festival selection : gilgamesh : history : inform 7 : interactive fiction : iPad : keywords : linear : location-based : long-form : micro : non-fiction : parser : polar : politics : procedural content : published : sci-fi : sculptural : short-form : social networks : video : virtual reality : war : wearable : web

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