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Downcrawl 2E

Endless adventures in a weird, wondrous underworld.

Mockup of the 50 Years of Text Games book

50 Years of Text Games

A book about interactive fiction history.

Skycrawl

Tabletop roleplaying in an infinite sky.

Subcutanean

A queer horror novel that changes for each new reader.

Adventure Games: Playing the...

Textbook on the living legacy of adventure games.

Downcrawl 2E

Procedurally generated underworld roleplaying.

Archives of the Sky

A collaborative storybuilding game of epic dilemmas.

Ice-Bound, a 2014 IndieCade finalist

The Ice-Bound Concordance

Help an AI understand what it means to tell a story.

@SeenAtTheBazaar, a Fallen London Twitter bot

Bots and Generative Texts

Various small projects with procedural text.

Hollywood Visionary, interactive fiction by Aaron A. Reed

Hollywood Visionary

Follow your dreams in 1950s Hollywood.

Spring Thing Festival of Interactive Fiction

Spring Thing Festival

An annual celebration of interactive fiction.

18 Cadence

18 Cadence

Shape fragments of story across 100 years of history.

Almost Goodbye

Procedural generation in a short sci-fi story.

Prom Week

Social physics driven by groundbreaking AI.

maybe make some change

A confrontational exploration of a true event.

Perfect

Move blocks on a screen to sculpt a story.

what if im the bad guy

Explore a true story in physical space.

Minimalist Story Generators

Experiments in tiny interactive narratives.

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Aaron A. Reed is inventing the future of interactive stories.

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About the Author

Aaron A. Reed

Aaron A. Reed (he/him) is a writer, designer, and researcher focused on finding new ways for gamemakers and players to tell stories together. His fiction, games, and playable artworks have won recognition from a broad range of storytelling communities, including the Independent Games Festival (video games), the ENnie Awards (tabletop roleplaying), and Kirkus Reviews (traditional publishing). Aaron is a multi-time IndieCade and IGF finalist, and his work has also been shown at South by Southwest, Slamdance, and GaymerX; he has spoken about digital storytelling at PAX and PAX East, Google, WorldCon, NarraScope, and the Game Developer Conference. Aaron holds a PhD in Computer Science and a MFA in Digital Arts and New Media. He lives in Santa Cruz, California. Click here for contact info.

academic : adventure games : AI : analog : audio : augmented reality : blue lacuna : book : cards : choice-based : collaboration : comedy : complex NPC : DANM : EIS : ENnie : events : experiment : fantasy : festival selection : gilgamesh : history : horror : inform 7 : interactive fiction : iPad : keywords : linear : location-based : long-form : micro : non-fiction : nonfiction : parser : polar : politics : procedural content : published : queer : roleplaying : sci-fi : sculptural : short-form : skyships : social networks : underworld : video : virtual reality : war : wearable : web

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